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Rhythm heaven wrestler interview flash
Rhythm heaven wrestler interview flash








rhythm heaven wrestler interview flash

Rhythm Heaven Fever features a whopping fifty musical mini-games that last between one and three minutes each. Equally, then, the two groups will be united in realizing that even though what is seen on screen does not quite make sense in a deep way, it is still an awesome companion to the act of pressing the button to the rhythm. Those who have played through the original will automatically feel at home when they glance at the game’s intentionally low production values meanwhile, those who are new to this musical insanity will be pleased at how delightful the marriage between the rough over-the-top animations and the game’s vibe is. Rhythm Heaven would not be itself if quirky hand-drawn 2-D animations had been replaced by fancy polygonal models and attention-diverting environments, and it is an absolute blessing that Nintendo was sensible enough to realize that.

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After all – like it happens in Wario’s mini-game madness – the way the game looks is a big reason behind its distinct personality. In a similar fashion to what happened to the WarioWare series when it migrated to the Nintendo GameCube, even though Rhythm Heaven now finds its home in a much more powerful hardware, the developers behind the game decided to leave its looks unaltered.

rhythm heaven wrestler interview flash

The first thing players will notice is how the game looks. After its well-acclaimed original title, the series spread its wings and landed on the Nintendo Wii, and the result was a musical experience as great as any other one out there. Rhythm Heaven first appeared on the Nintendo DS as a fun alternative to either those who wanted to get into the rhythm gaming genre but did not have the ability to deal with the overwhelming amount of buttons that had to be mastered in Guitar Hero and Rock Band, or as a nice break for fans of those two titles that were on the lookout for a simpler, yet charming, experience. This huge void, caused by the industry’s intense rush to increasingly produce games with more flash, is where simplicity is acknowledged as a redeeming quality, and that space is occasionally filled up by companies with very creative minds that have no fear of swimming against the undertow. In a world where, most of the times, more is usually seen as better, gamers who appreciate the two sides of the gaming world (its capacity to produce gems that are impressively big and complex, but to also come up with titles that are delightfully simple) end up falling victim to an extreme need to play something that is stripped down, straightforward and fun a game that does not demand huge amounts of physical or mental exercise, and that amuses without trying too hard. Original in its concept, outrageous in its presentation, silly in its heart and amusing its feel










Rhythm heaven wrestler interview flash