

Thinking with Portals: The portal equivalent of rebound, only shots that pass through a portal deals damage. Shellshock League: Team with the most goals wins! Scoring a goal directly earns +10xp, "assisting" a goal will generate 5xp, hitting the ball will earn 1xp per round regardless of how much you hit the ball, no player damage or weapon xp available.


Last man standing wins, hitting a player after hitting the target grants another 5xp, as the target reaches half its original size, hit xp increases to 2, at minimum size, target hits earn a flat +3xp. Test Your Accuracy: Hit the target on the screen to stay alive. I Need Power: Gain power by dealing damage to enemy tanks.Įach round, all of the tanks earn 2KWH, this prevents games from taking an enormous amount of time, however dealing damage to yourself will permanently lose KWH, this mode receives slightly reduced xp. This mode and Vortex mode share the highest mode multiplier in the game, 1.6. Only shots that hit the bumpers count for damage, this mode generates a larger amount of xp if you either get lucky or spawn on a somewhat flat map as all hits grant another 5XP. Test Your Skills: Bumpers spawn every round. This mode has an XP multiplier of 1.3, the standard multiplier. Destroy the Juggernaut before the Juggernaut can destroy you, killing the juggernaut grants double kill XP, winning as juggernaut gives an xp multiplier.
